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Maybe this will change for the better in the live game, but it’s not great in the beta.Įnemy Density And Diversity – I feel like I kept running into the exact same 8-10 enemy mob clusters literally everywhere outside of brief horde segments, and I wanted things to be mixed up a bit. There do not seem to be a ton of social tools to organize the MMO elements like there are in other games other than very generalized things like world chat. And the world boss? While a cool concept, I felt like I had zero control over my instance, which had too few people and too many of them underleveled for us to even have a prayer of beating the thing. I find it odd that despite the focus on multiplayer, things like dungeons and strongholds don’t have matchmaking like Lost Ark. MMO Things – I am mixed on the MMO elements of this, as instead of Diablo moving more into MMO territory, during all these server errors I sure found myself wishing for a wholly offline single player version of this, which I suppose is an impossibility in 2023. I am curious to see more locations, certainly, before rendering a final verdict here. The graphics are great and some zones are eye-popping, but others are desaturated to the point of blandness where art direction can feel all but absent. It also took me the entire beta to learn there’s a separate, hidden way in the emote wheel to teleport back to the entrance of a dungeon.Īesthetics, At Times – While in general, I do love many of the dark, blood-soaked areas of the map and I understand wanting to head back to Diablo 2 vibes, at times things go from spooky and gross to just sort of…drab. Past that, the entire TP system is a little weird, as you have to teleport back to a town then to your party if you’re in one. Fast Travel – This may be a problem solved with mounts, but it really did seem like there were way too many sprawling zones without fast travel points anywhere near them.
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